Graphic symbols can be used for static images and for animations that are in sync with the main Timeline.
Unlike "Movie Clip" symbols, an animation contained in a "Graphic Symbol" can be seen in the main line of the Timeline, but sounds and ActionScript will not work in it.
Create a Graphic symbol
- Select on Stage the object you want to convert into a Graphic symbol (can be any element: line, shape, image, Group)
- Click Modify -> Convert to Symbol (or press F8)
- Flash will open a "Convert to Symbol" window. Type in a name for the symbol. Click the Type list arrow, then choose Graphic, and click OK.
- Flash will add that Symbol in the Library panel, and the selected object in the Stage become an
Instance of that Symbol.
• Another way to create a Symbol is with the
New Symbol option:
- Click the Insert -> New Symbol. Flash will open a Create New Symbol window, with the same Symbol Properties that you see when you use "Convert to Symbol".
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- Type in a name for the symbol. Click the Type list arrow, then choose Graphic, and click OK.
- Flash enters a symbol editing mode that contains a blank scene, with a '+' sign in the center. On the "Edit bar" will be displayed the name of the Symbol, next to Scene name.
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Anything you create in that blank page will represent the symbol.
- After you create the objects /drawings in that page, click on the Scene name, in the Edit bar (or double-click on an empty area) to return to the main scene.
- The Graphic symbol you have created is stored in the Library panel, from this panel you can drag on the Stage instances of that symbol.
- The instance of a symbol can be converted into a simple editable shape, without any relation with the master symbol or the other instances, by selecting it, then click the
Modify -> Break Apart.
- Another major change that you can make to an instance, without affecting the other instances, is to swap the parent symbol for another symbol:
- Select the instance on the Stage, then open the "Properties panel".
- Click Swap in the "Properties panel" to open the Swap Symbol dialog box.
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- Click a symbol from the list, and press OK.
The instance retains any effects and/or animation that have been applied to it. All of the effects are preserved but are instead applied to and referencing the new chosen symbol.
The instance of a Graphic symbol has three specific options: Loop, Play Once, and Single Frame.
- Loop - makes the symbol's Timeline to play continuously.
- Play Once - plays the Timeline of a graphic symbol once and then stops.
- Single Frame - sets the instance to display as a single frame contained in the graphic symbol's Timeline (the frame which number is set in the field First).
If you want to transfer /copy a symbol from a Flash document to another:
- open the both Flash documents,
- open the Library panel with the Symbol you want to copy,
- right-click on the name of the Symbol, then choose Copy.
- go to the other Flash documet and click Edit -> Paste in Center (or Ctrl+V).
That Symbol will be automatically added in the Library panel of that document too.
Daily Test with Code Example
HTML
CSS
JavaScript
PHP-MySQL
Which attribute is used in <a> tag for the address of the link?
src href rel<a href="http://coursesweb.net/" title="CoursesWeb.net">CoursesWeb.net</a>
Which CSS property sets the type of the text font?
font-family text-decoration font-sizeh2 {
font-family:"Calibri",sans-serif;
}
What instruction selects all the <div> tags with class="cls"?
querySelector("div.cls") getElementsByTagName("div") querySelectorAll("div.cls")var elm_list = document.querySelectorAll("div.cls");
var nr_elms = elm_list.length; // number of selected items
alert(nr_elms);
Indicate the function that can be used to get the sum of values in an array.
array_sum() array_diff() array_shift()$arr =[1, 2, 3, 4);
$arr_sum = array_sum($arr);
echo $arr_sum; // 10