Input text fields are zones in which the user can add and modify text.
To create an input text field, define a TextField object, then set the value "input" (or TextFieldType.INPUT) for its "type" property.
var inputField:TextField = new TextField(); inputField = "input";Once you have created an object for Input Text Field (with the "TextField" class), you can access various properties of this object to define the text area, the size, position, text format, and other properties for the input field. Such as, defining a border, background color, setting the allowed number of characters or restricting the characters that can be added in the input field.
// Defining a TextField object instance var txt_inp:TextField = new TextField(); // Apply properties to "txt_inp" instance txt_inp.type = "input"; // Set the text field as Input txt_inp.x = 100; // Distance from the left border txt_inp.y = 50; // Distance from the top border txt_inp.width = 100; // Length of the text field txt_inp.height = 20; // Height txt_inp.border = true; // Enable to display border txt_inp.borderColor = 0x0000da; // Define the border color // define to allow only numbers and small letters from 'a' to 'e' txt_inp.restrict = "0-9 a-e"; // Set the maximum number of characters that can be written txt_inp.maxChars = 28; txt_inp.text = 'Name'; // The initial text in the input field // Add the "txt_inp" instance in the Flash presentation addChild(txt_inp);- This code will display the following Flash presentation. You can delete and add another text in the input field, but, becouse the "restrict" property is set ( txt_inp.restrict = "0-9 a-e"; ), you can only write numbers and letters from 'a' to 'e'.
Usually, the text added in an Input field is used for certain actions.
With the "addEventListener()" and TextEvent.TEXT_INPUT event applied to a TextField instance, the Flash detects the time (or event) when the user writes something in the Input field; it can take the character or text added in the field, and perform different instructions according to the text added.
The syntax to use the "TextEvent" object is:
inputField.addEventListener(TextEvent.TEXT_INPUT, someFunction); function someFunction(insTxtEv:TextEvent):void { // code to be execute, when the user adds a character in "inputField" }- "inputField" is the "TextField" instance for the Input text field.
The TEXT_INPUT event is not dispached when the user delete the text (with Delete or Backspace)
// Define a TextField instance var txt_inp:TextField = new TextField(); // Apply properties to the "txt_inp" instance txt_inp.type = "input"; // Sets the text field as Input txt_inp.x = 100; // Distance from the left border txt_inp.y = 50; // Distance from the top border txt_inp.width = 100; // Length of the text field txt_inp.height = 20; // Height txt_inp.border = true; // enables to display the border txt_inp.borderColor = 0x0000da; // Define the border color txt_inp.maxChars = 28; // Maximum number of characters allowed txt_inp.backgroundColor = 0xfefe18; // Define the background color txt_inp.background = true; // enable to display the background // Add the instance with "txt_inp" in the Flash presentation addChild(txt_inp); // Register an event listener that detects when something is written in the TextField txt_inp.addEventListener(TextEvent.TEXT_INPUT, txtInp); // The function that will be called by the event listener function txtInp(txtEvent:TextEvent):void { // gets the number of characters (stored in "txt_inp") var nr:int = txt_inp.text.length; // depending on the number of characters, changes the border and background color if(nr<3) txt_inp.borderColor = 0xda0000; else if(nr<5) txt_inp.borderColor = 0x00da00; else if(nr>5) txt_inp.backgroundColor = 0xfea8fe; }- If you add this code in a new Flash document, the result will be the following presentation.
// Function to create Input Text fields // Takes as argument: a TextField instance, Y distance and the initial text function setInput(inst:TextField, dy, txt):void { // Apply properties to the instance in the "inst" parameter inst.type = "input"; // Set the text field as Input inst.x = 100; // Distance from the left border inst.y = dy; // Distance from the top border inst.width = 100; // Length of the text field inst.height = 20; // Height inst.border = true; // enable to display the border inst.borderColor = 0x0000da; // Define the border color inst.maxChars = 28; // Maximum number of character allowed inst.backgroundColor = 0xe8e8e8; // Define the background color inst.background = true; // enable to display the background inst.text = txt; // adds the initial text in the Input // Add the instance in the Flash presentation addChild(inst); } // Function for FOCUS_IN function setFIn(focus:FocusEvent):void { // Define the border and background color for the target field (focus.target as TextField).borderColor = 0x00d800; (focus.target as TextField).backgroundColor = 0xfefe08; } // Function for FOCUS_OUT function setFOut(focus:FocusEvent):void { // Define the border and background color for the target field (focus.target as TextField).borderColor = 0xfe0000; (focus.target as TextField).backgroundColor = 0xe7e8fe; } // Define the first and second TextField instance var txt_inp1:TextField = new TextField(); var txt_inp2:TextField = new TextField(); // register FocusEvent listener (FOCUS_IN and FOCUS_OUT), for each instance txt_inp1.addEventListener(FocusEvent.FOCUS_IN, setFIn); txt_inp1.addEventListener(FocusEvent.FOCUS_OUT, setFOut); txt_inp2.addEventListener(FocusEvent.FOCUS_IN, setFIn); txt_inp2.addEventListener(FocusEvent.FOCUS_OUT, setFOut); // Call the function "setInput" to define the fields for each TextField instance setInput(txt_inp1, 50, 'Input 1'); setInput(txt_inp2, 80, 'Input 2');- The Flash presentation displays 2 Text Input fields. When the user clicks on any of them, its background and border colors change (as set in the "setFIn()" function), and when that field loses focus, the border and background color change again (as set in the "setFOut()" function).
<p>Address: <strong>http://CoursesWeb.net/</strong> - Tutorials.</p>
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